#include "gdn/InputManager.h"

namespace gdn
{
	bool InputManager::IsKeyDown( Key::Code key ) const
	{
		return keys[ key ];
	}

	bool InputManager::IsMouseButtonDown( Mouse::Button button ) const
	{
		return mouseButtons[ button ];
	}

	Vector2f InputManager::GetMousePosition() const
	{
		return mousePos;
	}
}
